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Dos 2 civil abilities
Dos 2 civil abilities










dos 2 civil abilities

  • Infect - Deals physical damage and sets diseased for two rounds if the target is missing their physical armor.
  • Raining Blood - Summons a cloud to rain blood and cause characters caught in the storm to gain the bleeding status if they do not have physical armor.
  • dos 2 civil abilities

  • Mosquito Swarm - Summon a swarm of mosquitos to attack a target dealing physical damage and causing them to bleed if they do not have physical armor.
  • Blood Sucker - The player can absorb puddles of blood around them to heal themselves.
  • Terrain Transmutation - Trade the statuses on two different spots of land.
  • The player bleeds poison and lasts for two days.
  • Poisonous Skin - Grants immunity to poison damage and halves the player's resistance to air damage.
  • Flaming Skin - Grants immunity to fire damage, weakens the player against water-based magic, and causes the player to bleed fire.
  • Flay Skin - Destroys magical armor and halves all resistances on a target.
  • Medusa Head - Summons a head of snakes that give the player a petrifying aura and the petrifying visage skill.
  • Summon Oily Blob - Summons an amorphous blob of oil to attack the player's enemies.
  • It also removes burning, necrofire, poisoned, and bleeding.
  • Skin Graft - Resets all of the player's cooldowns.
  • Heart of Steel - Regenerates the player's physical armor.
  • Bull Horns - Summons horns unto the player's head granting them the skill, Bull's Rush.
  • Tentacle Lash - Turns the player's arm into a tentacle and hitting a targeted enemy for 125% physical damage and setting atrophy on the enemy.
  • Thick of the Fight - Grants the player a damage bonus for each character around them.
  • Onslaught - Attack five separate times, each one dealing 60% damage.
  • If the target dies within the next two rounds, the player will be healed and receive armor bonuses.
  • Whirlwind - Small AOE around the player dealing 100% damage to all within the area.
  • Phoenix Dive - Teleport that deals fire damage to who the player teleports next to while clearing a non-cursed surface status.
  • Enrage - Motivated a target critical hits for that player.
  • Blitz Attack - Attack that teleports the player from one enemy to another adjacent enemy dealing 70% damage on each.
  • Also clears non-cursed statuses from the ground.
  • Battle Stomp - The player slams their weapon into the ground dealing 60% physical damage to enemies in front of them and knocking down those who do not have any physical armor.
  • Battering Ram - Dash forward in a line that deals 50% physical damage and knocks down enemies who do not have any physical armor.
  • If the player wants to balance the class by allowing it to support itself a skill line like Polymorph or Necromancer should be considered. If the player wants to keep the class explosive, dangerous, and destructive, adding Warfare may be a good option.

    dos 2 civil abilities

    Due to the skill lines that the Wizard starts with there are several directions that the player could take the class in with an added skill line.












    Dos 2 civil abilities