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Infect - Deals physical damage and sets diseased for two rounds if the target is missing their physical armor. Raining Blood - Summons a cloud to rain blood and cause characters caught in the storm to gain the bleeding status if they do not have physical armor.
Mosquito Swarm - Summon a swarm of mosquitos to attack a target dealing physical damage and causing them to bleed if they do not have physical armor. Blood Sucker - The player can absorb puddles of blood around them to heal themselves. Terrain Transmutation - Trade the statuses on two different spots of land. The player bleeds poison and lasts for two days. Poisonous Skin - Grants immunity to poison damage and halves the player's resistance to air damage. Flaming Skin - Grants immunity to fire damage, weakens the player against water-based magic, and causes the player to bleed fire. Flay Skin - Destroys magical armor and halves all resistances on a target. Medusa Head - Summons a head of snakes that give the player a petrifying aura and the petrifying visage skill. Summon Oily Blob - Summons an amorphous blob of oil to attack the player's enemies. It also removes burning, necrofire, poisoned, and bleeding. Skin Graft - Resets all of the player's cooldowns. Heart of Steel - Regenerates the player's physical armor. Bull Horns - Summons horns unto the player's head granting them the skill, Bull's Rush. Tentacle Lash - Turns the player's arm into a tentacle and hitting a targeted enemy for 125% physical damage and setting atrophy on the enemy. Thick of the Fight - Grants the player a damage bonus for each character around them. Onslaught - Attack five separate times, each one dealing 60% damage. If the target dies within the next two rounds, the player will be healed and receive armor bonuses. Whirlwind - Small AOE around the player dealing 100% damage to all within the area. Phoenix Dive - Teleport that deals fire damage to who the player teleports next to while clearing a non-cursed surface status. Enrage - Motivated a target critical hits for that player. Blitz Attack - Attack that teleports the player from one enemy to another adjacent enemy dealing 70% damage on each. Also clears non-cursed statuses from the ground. Battle Stomp - The player slams their weapon into the ground dealing 60% physical damage to enemies in front of them and knocking down those who do not have any physical armor. Battering Ram - Dash forward in a line that deals 50% physical damage and knocks down enemies who do not have any physical armor. If the player wants to balance the class by allowing it to support itself a skill line like Polymorph or Necromancer should be considered. If the player wants to keep the class explosive, dangerous, and destructive, adding Warfare may be a good option.
Due to the skill lines that the Wizard starts with there are several directions that the player could take the class in with an added skill line.